Being on the improv team, I have noticed an interesting
correlation between the quality of the show and the size of the audience. Well,
maybe quality is not the right word because all the shows are of extremely high
quality, but the overall amount of laughter changes with the size of the
audience. Larger audiences tend to laugh a lot more and be more willing to give
suggestions than the smaller audiences. The latter is the easiest to explain.
The more people there are, the more suggestions we will get because there are
simply more people thinking of suggestions. The amount of laughter on the other
hand is bit more difficult to explain. If the overall quality of the show
remains the same, then shouldn’t the amount of laughter also remain constant? I
think it might go back to what the Provine was talking about in Laughter;
laughter is contagious and the more people there are, the more likely the
outbreak of contagious laughter. I also want to mention something that we on
the troupe call “energy”. We spend a lot of time trying to gauge and control
the audience’s energy which sort of the mood the audience is in. The shows are
best when the energy is high and the audience is engaged with what is
happening. So, we try to play games that of a lot of motion or loudness after
we play a slower, less energetic games. This allows us to play more games that
are slow but also keep the audience entertained. At any improv show, the
audience is a part of the performance and that is one of the most important
things that I have learned since joining the team.
The time has come for my final story involving uncontrollable laughter. My brother, my friend Caleb, my other friend Madeline, and I were playing a board game called Fortune Seeker one night my senior year of high school. It was late at night (I want to say about two in the morning) and everything was already funnier than it would normally be during the day. I’m not sure why, but if something is funny, then it is ten times funnier when you’re extremely tired. Anyways, there is one mechanic of the board game called hostile takeover. This means that the player who gets this can take whatever they want from another player for a small price. This happened a lot to Madeline that night. Walter, Caleb, and I just kept taking all of her stuff. Needless to say, she was not that happy by the end of the game. When the game had finished (I believe Walter ended up winning that night), Madeline went on quite a long rant about how we stole all of her stuff and destroyed all hope she had of winning....
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